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1. EVE Hauling Route Optimization Tool - in EVE Technology Lab [original thread]
Heya! I have written a library (both in JavaScript and Go) that implements routing optimizations based on rules. The rules-engine is extensible and meant to allow specific rules. It is not a full application, just a library for the core intellige...
- by Liu Ellens - at 2014.05.19 06:34:00
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2. Sticky:Limited Single Sign On Trial! Sign Up Here. - in EVE Technology Lab [original thread]
Are there any requirements about the size of the site & it's userbase? I'm somewhat interested to integrate it into eve-upro (see sig), but that would be mainly an academic pursuit as I have pretty much zero users on it.
- by Liu Ellens - at 2014.05.12 17:28:00
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3. [Fanfest] API Roundtable? - in EVE Technology Lab [original thread]
For completeness: The WebGL stuff refers to the "ccpwgl" library which allows ships, stations (all sorts of EVE scenery) to be rendered within the browser using WebGL. It was announced at last year's fanfest (as a successor to the small 3d library...
- by Liu Ellens - at 2014.05.02 20:57:00
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4. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
Status update! The performance hit was quite a deal-breaker for me so I reordered my priorities and scheduled my next step earlier: I wanted to learn Go and use this project to train it. With the demand for better performance, this became the seco...
- by Liu Ellens - at 2014.03.15 21:11:00
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5. Map on website - in EVE Technology Lab [original thread]
heh, sorry, I wasn't explicit enough (explicit is better than implicit ) With what I referred to as the 'old' one is what you can also see at http://www.eveonline.com/universe/the-world-of-eve/ - the webGL based map that CCP showed two (or th...
- by Liu Ellens - at 2014.03.13 15:38:00
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6. Map on website - in EVE Technology Lab [original thread]
As I can see it, the PL map is based on the 'old' map code that CCP released. The 'new' one (which, as I see it, has become abandoned as well the day after they showed it) is available on GitHub: https://github.com/ccpgames/ccpwgl Have a look at...
- by Liu Ellens - at 2014.03.13 13:12:00
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7. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
The new released version v.0.3.1 includes support for jump drives! The good news is the library now can mix and match various capabilities and rules for different effects. In the following example, a route will be searched (for a Jump Freighter)...
- by Liu Ellens - at 2014.02.22 16:51:00
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8. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
Amely Miles wrote: tampermonkey plugs in to chrome and stores java scripts and then uses the correct java script when you go to a website More precise, it's a userscript manager - and userscripts are some "...that make on-the-fly changes to w...
- by Liu Ellens - at 2014.02.11 06:24:00
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9. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
v.0.2.0 released. This adds the functionality of avoiding solar systems in path finding, such as Jita (or Amamake, or any other you don't like ;). Note: Although the badge on Github says the build is failing, it's all right - the build only fails ...
- by Liu Ellens - at 2014.02.10 20:00:00
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10. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
I extracted the path-finding algorithm from eve-upro and created a dedicated library for reuse in the browser or as a web-service. The goal is to have the library be capable of finding optimized routes between two systems and a list of waypoints,...
- by Liu Ellens - at 2014.02.01 22:33:00
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11. eve-route: a library & web-service for finding an optimized rout... - in EVE Technology Lab [original thread]
reserved Note: Again I'm trying to follow the lean approach: I'll only continue this if there is reasonable interest (either from others or my fun in working on it ;)
- by Liu Ellens - at 2014.02.01 22:33:00
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12. So, CREST - in EVE Technology Lab [original thread]
I believe there is, similar to a bitter-vet ingame, also the chance to be a bitter-dev. Because after visiting dev panels on a few Fanfests, following dev-blogs and forum posts, I've come to the crude definition of "reasons for delay". CheapAbn...
- by Liu Ellens - at 2014.01.20 07:57:00
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13. New Maps Program (concept) - in EVE Technology Lab [original thread]
Last year I've made eve-upro (Promotion video: http://youtu.be/F0R22ey60gk -- see my signature as well), which supports a few of the things you mentioned (tracking of people, route finding including w-space or jump bridges, ...). It doesn't supp...
- by Liu Ellens - at 2013.10.10 16:29:00
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14. Graphic Resources by Type ( ccpwgl ) - in EVE Technology Lab [original thread]
Today CCP made an update of the library and provided some lookup objects. They are more structured and could help finding out what is what. I haven't spent too much time on them so far though. Also, beware that this commit is currently unstable...
- by Liu Ellens - at 2013.08.21 20:13:00
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15. Graphic Resources by Type ( ccpwgl ) - in EVE Technology Lab [original thread]
There's also a semi-official version in JSON online on CCPs CDN. It's essentialy a port of the yaml file, but the structure is not well suited for the use with ccpwgl. See the thread/comment here for further details and the link.
- by Liu Ellens - at 2013.08.16 05:07:00
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16. WebGL starmap questions - in EVE Technology Lab [original thread]
Are you working with ccpwgl? If so, instead of creating a scene with a background, create a chroma keyed one - one with a static color (ccpwgl.createScene(color)) As for mapping back from a screen pixel back to a solar system ID, you'll need a "p...
- by Liu Ellens - at 2013.08.12 04:58:00
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17. eve-kino: My next adventure in WebGL; Create machinimas using ccpwgl - in EVE Technology Lab [original thread]
Well, the AT XI weeks went past me without notice. Only after I skimmed through the CREST thread I found out that I again managed to sit behind the moon. More specifically about the implications of Two Step's little experiment here . But, on the...
- by Liu Ellens - at 2013.08.06 20:46:00
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18. x, y, and z - in EVE Technology Lab [original thread]
meters .
- by Liu Ellens - at 2013.08.06 17:58:00
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19. CREST + EvE Client Battle Rendering = WIN - in EVE Technology Lab [original thread]
Oddsodz wrote: So after watching the Alliance Tournament and seeing the WebGL system that Fozzie was playing with (and I saw it on Null-sec.com), ... I haven't watched the tournament, can you tell in which segment this WebGL stuff was shown? ...
- by Liu Ellens - at 2013.08.05 10:34:00
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20. Any chance the IGB could get a webkit update? - in EVE Technology Lab [original thread]
It's integrated with Awesomium. Further information for reference: http://community.eveonline.com/news/dev-blogs/the-second-coming-of-moondoggie/ http://www.youtube.com/watch?v=6KQJQhqHgz4
- by Liu Ellens - at 2013.07.17 13:42:00
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